Welcome to our first short article, or “Shorts” as I affectionately call them. These articles are shorter follow ups to previous articles. They could take the form of anything, an extra spell, a feat, or maybe a conversion to a different rule set.
After publishing the White Mage article (Do you want to know more?), I started thinking about the most iconic White Mage spell from Final Fantasy. In most of the games Holy is basically a radiant Fireball spell, which seemed boring. Plus a lot of design space for what Holy could do was already taken up with Sunbeam and Sunburst. I talked it over with Trevor, and he pointed out that there aren’t a lot of cone spells in the game, which seemed like a fun place to start.
Holy (aka Sunblast)
Casting Time: 1 action
Range: Self: (60-foot cone)
Components: V, S, M (a small flame, or magnifying glass)
A blast of radiant energy erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.
A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.