A Short Meddling Hound Feat

This is a short follow up, or short, to another article. I cooked this up to support the Anunna Hound article we posted earlier in the week. Just a little something to give more martial hounds some more options, and improve their racial abilities. As always feats are optional, always ask your Dungeon Master if you can take one.

Anunna Combat Training
Prerequisite: Anunna Hound

You have undergone extensive combat training to maximize the potential of your canine and supernatural strengths, you gain the following benefits.

Your Vicious Bite now does 1d12 Damage, furthermore it now counts as a two-handed weapon for any class abilities or feats that require one.

Powerful Slam no longer requires a critical hit. Once per turn, after a successful melee attack, you may attempt to knock a target prone using the Powerful Slam ability.

Ferocious Growl. Using your latent connections to the far realm your growl becomes supernaturally menacing allowing you to cause fear in an opponent. As an bonus action, choose one creature within 40 feet who is aware of you. It must succeed on a Wisdom saving throw (DC 8 + Proficiency Bonus + Charisma) or become frightened of you for 1 minute. Furthermore the first time you take the attack action against the creature, all of your attack rolls are made with advantage. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effects ends for it, the creature is immune to the Ferocious Growl for the next 24 hours. You can use this ability a number of times equal to your Charisma modifier (a minimum of once), you regain expended uses when you finish a short rest.

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