Articles by Trevor

The gladiatorial arenas of Rome evoke contradictory ideas: romance and brutality, defiance and obedience, violence and entertainment. The image of the warrior-showman is an enduring one, and today we present a fighter path designed to capture that in D&D. This path is great for use in Robert’s gladiator campaign article last…

D&D has always been a game played among friends, or with strangers who often become friends. Friendship is a type of love, and I thought that for our last article for “Love Month,” I’d try to do a mechanical representation of the bonds of trust and love that form between…

Continuing February’s theme of love, we present to you some nifty new items to incorporate into your campaigns. The first is a set for a charming bard that uses our Item Set Rules and the other two are some Valentine’s Day-inspired consumables that can add some lighthearted holiday fun into your…

While closely related to modern humans, Neanderthals were a distinct subspecies, larger and stronger than humans of the time due to being adapted to higher latitudes. While initially  assumed to be less intelligent than homo sapiens, recent evidence shows that they were our likely our equals, and had the same…

In D&D, in-combat healing is often a tricky proposition, burning valuable actions on the part of a spellcaster. This can sometimes lead to a player feeling like they are nothing but a healing dispensary for the rest of the party. This can be fine for some people, but other players…